Director of Software
PieceMaker Technologies Inc.
Lead software developer and department founder for a 3D printing-on-demand startup. Instilled various values into the company and provided insight beyond software into business operations, hiring practices and team-building. Managed over 1M lines and authored more than 250k lines during tenure. Position began as a User Interface developer using WebGL to create product mock-ups to assist fundraising at early stage. Licensed personal work in a ground-up custom OpenGL video game engine (for Windows, in Visual C++) to the company, then built a software-driven experience on top that won awards including the Best in Toy Fair 2016 from Popular Science. Developed complex cloud-based systems for providing real-time metrics using LAMP stack, tied into a multi-device deployment integrating 3D printers, Windows PC Kiosk with WinTouch device, Ingenico card reader hardware and 3rd party middleware for handling SMS. Lead IT deployment, cloud infrastructure initiatives and purchasing for IT.