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Work experience

April 2018Present

Lead Character Animator

Mavericks VFX

Character animation for a major motion picture

Oct 2017April 2018

Character Animator

Secret Location

Creating character and effects animation for an ambitious VR animated short.

Jul 2013Mar 2015

CG & Animation Supervisor

AE35 Media
Jun 2007Jul 2011

Lead Faculty

Picasso Centennial Animation College

Lead instructor in Digital Animation course: 10 months. Focus on animation basics and applied animation theory, with the emphasis on the art of animation.

Apr 2007Jun 2007

Senior Character Animator

Pseudo Interactive

game title: Prodigal (car/character next-gen console title)

Jan 2003May 2003

Character Animator

Electronic Arts/BlackBox

Animating both character and effects in NIS [Non-interactive sequence] and FMV [Full Motion Video] sequences for multi-platform game title, Need for Speed: Underground.

Aug 2002Oct 2002

Senior Previz Animator

Photon VFX

features: Peter Pan [2003] Previsualization of several visual-effect-intensive sequences, including planning out of camera moves, some character animation, some particle effects, some setting up in Maya for data for motion-control camera rig (dealing directly with on-set Industrial Light + Magic staff). Four week contract extended to 10 weeks based on excellent work performance.

Oct 2001Feb 2002

CG Supervisor

Sextant Entertainment Group

features/television: Snow Queen [2002]

Jul 1999Sep 1999

CGI Animator

Wild Brain

television: Ritz Cracker Commercial Spots. Extensive experience in Softimage3|D (animation).

Jan 1994Jun 1999

CGI Animator (Character/Effects)

Industrial Light and Magic

features: Star Wars; Episode One: The Phantom Menace, Jack Frost, Deep Impact, Mercury Rising, 101 Dalmatians, Eraser, Jumanji, Casper. shorts and others: ILMaJam's Forcer/Lovebug, Star Wars Image Unit, Frankie and Fluffy; Blue Suede Ewes (In Pre-Production) Extensive experience in Softimage (animation and modeling), ILM proprietary animation and rendering software, including CARI. Some particle training in Maya. Daily intensive use of SGI Workstations, IRIX OS, C-Shell. Technical direction experience in creating animatics for Eraser, working in close contact with Animation Supervisor Steve "Spaz" Williams and director Chuck Russell.

of specific interest: 09-96 to 07-97

Lead Technical Animator: Flubber Responsibilities:

  1. Designed and created models and animation structure for blob and animorphic Flubber.
  2. Created test animation for both Disney and for Flubber movie trailer.
  3. Trained and supervisor animators in specific use of MetaClay unit in Softimage.
  4. Involved in production level shot bidding, resource allocation, and creative feedback with Animation Director Tom Bertino, director Les Mayfield, and producers at Disney.


A classically-trained animator, Philip seamlessly transitioned into computer graphics, working on over twenty major motion pictures, dozens of television movies, series, and console game titles. His experience, knowledge, and a keen eye for details have been constant in his amazing two decades in the industry.

Philip also brings a know-how of all aspects of production, from pre- to post-, with a skill-set spanning multiple platforms and packages. He also brings to the table his international background, having lived and worked on four continents, winning awards and international media attention.


Sep 1990May 1993

Three Year Diploma

Sheridan College of Applied Arts and Technology
Sep 1989May 1990

One Year Certificate

Sheridan College of Applied Arts and Technology