Philip Edward Alexy
- Toronto, Ontario, Canada
- harroldsh[email protected]
A classically-trained animator, Philip seamlessly transitioned into computer graphics, working on over twenty major motion pictures, dozens of television movies, series, and console game titles. His experience, knowledge, and a keen eye for details have been constant in his amazing two decades in the industry.
Philip also brings a know-how of all aspects of production, from pre- to post-, with a skill-set spanning multiple platforms and packages. He also brings to the table his international background, having lived and worked on four continents, winning awards and international media attention.
Lead instructor in Digital Animation course: 10 months. Focus on animation basics and applied animation theory, with the emphasis on the art of animation.
game title: Prodigal (car/character next-gen console title)
features: V for Vendetta 
features: Das Gaspenst von Canterville 
features: Modigliani 
features/television: Megalodon - Hai Alarm auf Mallorca (RTL) 
Animating both character and effects in NIS [Non-interactive sequence] and FMV [Full Motion Video] sequences for multi-platform game title, Need for Speed: Underground.
features: Peter Pan  Previsualization of several visual-effect-intensive sequences, including planning out of camera moves, some character animation, some particle effects, some setting up in Maya for data for motion-control camera rig (dealing directly with on-set Industrial Light + Magic staff). Four week contract extended to 10 weeks based on excellent work performance.
features/television: Snow Queen 
features: Star Wars; Episode One: The Phantom Menace, Jack Frost, Deep Impact, Mercury Rising, 101 Dalmatians, Eraser, Jumanji, Casper. shorts and others: ILMaJam's Forcer/Lovebug, Star Wars Image Unit, Frankie and Fluffy; Blue Suede Ewes (In Pre-Production) Extensive experience in Softimage (animation and modeling), ILM proprietary animation and rendering software, including CARI. Some particle training in Maya. Daily intensive use of SGI Workstations, IRIX OS, C-Shell. Technical direction experience in creating animatics for Eraser, working in close contact with Animation Supervisor Steve "Spaz" Williams and director Chuck Russell.
of specific interest: 09-96 to 07-97
Lead Technical Animator: Flubber Responsibilities: