A classically-trained animator, Philip seamlessly transitioned into computer graphics, working on over fifteen major motion pictures, eight television movies and series, and two console game titles. His experience, knowledge, and obsession with details have been constant in his amazing two decades in the industry.
Philip also brings a know-how of all aspects of production, from pre- to post-, with a skill-set spanning multiple platforms and packages. He also brings to the table his international background, having lived and worked on four continents, winning awards and international media attention.
Born in beautiful Vancouver, Canada, Philip graduated from Sheridan College's Classical Animation program in the summer of 1993 and by the beginning of 1994, was working for George Lucas's Industrial Light and Magic as a CG animator on the project "Casper".
In 1999, after nearly seven years and working on such projects as "Jumanji", "Flubber" and "Star Wars, Episode One", Philip left ILM to work at c.o.r.e. digital pictures in Toronto Canada on the Gemini-Award winning animation series "Angela Anaconda".
By 2007, Philip had worked on projects ranging from "Santa Claus 2", "Modigliani", “Need for Speed: Underground”, "Das Gespenst von Canterville", and “Charlotte's Web”. In 2007, he made what was supposed to be a brief 3-month stint into New Delhi, India, teaching computer animation, turn into a four year precedent-making joint venture of Centennial College of Canada and Maharishi Group-owned Picasso Animation College as Academic Head and National Lead Professor.
In 2011, Philip made his way back to Canada started up his own animation and design company, "Harrold the Flying Sheep", working on a variety of projects such as character and effects animation, company re-branding, and graphics imagery.
Autodesk Maya [character animation]
Lead instructor in Digital Animation course: 10 months. Focus on animation basics and applied animation theory, with the emphasis on the art of animation.
game title: Prodigal (car/character next-gen console title)
3DSMax [In-Game Character Animation]
features: V for Vendetta 
features: Das Gaspenst von Canterville 
features: Modigliani 
features/television: Megalodon - Hai Alarm auf Mallorca (RTL) 
Animating both character and effects in NIS [Non-interactive sequence] and FMV [Full Motion Video] sequences for multi-platform game title, Need for Speed: Underground.
features: Peter Pan  Previsualization of several visual-effect-intensive sequences, including planning out of camera moves, some character animation, some particle effects, some setting up in Maya for data for motion-control camera rig (dealing directly with on-set Industrial Light + Magic staff). Four week contract extended to 10 weeks based on excellent work performance.
features/television: Snow Queen 
features: Star Wars; Episode One: The Phantom Menace, Jack Frost, Deep Impact, Mercury Rising, 101 Dalmatians, Eraser, Jumanji, Casper. shorts and others: ILMaJam's Forcer/Lovebug, Star Wars Image Unit, Frankie and Fluffy; Blue Suede Ewes (In Pre-Production) Extensive experience in Softimage (animation and modeling), ILM proprietary animation and rendering software, including CARI. Some particle training in Maya. Daily intensive use of SGI Workstations, IRIX OS, C-Shell. Technical direction experience in creating animatics for Eraser, working in close contact with Animation Supervisor Steve "Spaz" Williams and director Chuck Russell.
of specific interest: 09-96 to 07-97
Lead Technical Animator: Flubber Responsibilities: