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Summary

A classically-trained animator, Philip seamlessly transitioned into computer graphics, working on over fifteen major motion pictures, eight television movies and series, and two console game titles. His experience, knowledge, and obsession with details have been constant in his amazing two decades in the industry.

Philip also brings a know-how of all aspects of production, from pre- to post-, with a skill-set spanning multiple platforms and packages. He also brings to the table his international background, having lived and worked on four continents, winning awards and international media attention.

Born in beautiful Vancouver, Canada, Philip graduated from Sheridan College's Classical Animation program in the summer of 1993 and by the beginning of 1994, was working for George Lucas's Industrial Light and Magic as a CG animator on the project "Casper".

In 1999, after nearly seven years and working on such projects as "Jumanji", "Flubber" and "Star Wars, Episode One", Philip left ILM to work at c.o.r.e. digital pictures in Toronto Canada on the Gemini-Award winning animation series "Angela Anaconda".

By 2007, Philip had worked on projects ranging from "Santa Claus 2", "Modigliani", “Need for Speed: Underground”, "Das Gespenst von Canterville", and “Charlotte's Web”. In 2007, he made what was supposed to be a brief 3-month stint into New Delhi, India, teaching computer animation, turn into a four year precedent-making joint venture of Centennial College of Canada and Maharishi Group-owned Picasso Animation College as Academic Head and National Lead Professor.

In 2011, Philip made his way back to Canada started up his own animation and design company, "Harrold the Flying Sheep", working on a variety of projects such as character and effects animation, company re-branding, and graphics imagery.

Work History

Dec 2015Present

Lead Animator

Mavericks VFX

Autodesk Maya

Nuke

Shotgun

Aug 2015Nov 2015

Animator

Mr. X
Mar 2015Jul 2015

Animator

Mirage VFX

Autodesk Maya [character animation]

Jul 2013Mar 2015

CG & Animation Supervisor

AE35 Media
Jun 2007Jul 2011

Lead Faculty

Picasso Centennial Animation College

Lead instructor in Digital Animation course: 10 months. Focus on animation basics and applied animation theory, with the emphasis on the art of animation.

Apr 2007Jun 2007

Senior Character Animator

Pseudo Interactive

game title: Prodigal (car/character next-gen console title)

3DSMax [In-Game Character Animation]

Jan 2003May 2003

Character Animator

Electronic Arts/BlackBox

Animating both character and effects in NIS [Non-interactive sequence] and FMV [Full Motion Video] sequences for multi-platform game title, Need for Speed: Underground.

Aug 2002Oct 2002

Senior Previz Animator

Photon VFX

features: Peter Pan [2003] Previsualization of several visual-effect-intensive sequences, including planning out of camera moves, some character animation, some particle effects, some setting up in Maya for data for motion-control camera rig (dealing directly with on-set Industrial Light + Magic staff). Four week contract extended to 10 weeks based on excellent work performance.

Oct 2001Feb 2002

CG Supervisor

Sextant Entertainment Group

features/television: Snow Queen [2002]

Jul 1999Sep 1999

CGI Animator

Wild Brain

television: Ritz Cracker Commercial Spots. Extensive experience in Softimage3|D (animation).

Jan 1994Jun 1999

CGI Animator (Character/Effects)

Industrial Light and Magic

features: Star Wars; Episode One: The Phantom Menace, Jack Frost, Deep Impact, Mercury Rising, 101 Dalmatians, Eraser, Jumanji, Casper. shorts and others: ILMaJam's Forcer/Lovebug, Star Wars Image Unit, Frankie and Fluffy; Blue Suede Ewes (In Pre-Production) Extensive experience in Softimage (animation and modeling), ILM proprietary animation and rendering software, including CARI. Some particle training in Maya. Daily intensive use of SGI Workstations, IRIX OS, C-Shell. Technical direction experience in creating animatics for Eraser, working in close contact with Animation Supervisor Steve "Spaz" Williams and director Chuck Russell.

of specific interest: 09-96 to 07-97

Lead Technical Animator: Flubber Responsibilities:

  1. Designed and created models and animation structure for blob and animorphic Flubber.
  2. Created test animation for both Disney and for Flubber movie trailer.
  3. Trained and supervisor animators in specific use of MetaClay unit in Softimage.
  4. Involved in production level shot bidding, resource allocation, and creative feedback with Animation Director Tom Bertino, director Les Mayfield, and producers at Disney.

Education

Sep 1990May 1993

Three Year Diploma

Sheridan College of Applied Arts and Technology
Sep 1989May 1990

One Year Certificate

Sheridan College of Applied Arts and Technology