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Work experience

Jun 2013Dec 2013

Sales Consulting Senior Manager


Sales Consulting Senior Manager.

Jan 2013May 2013

Sales Engineering Manager (MSO)

Acme Packet

Manager, MSO Sales Engineering.

Jan 2012May 2013

Sales Engineering Manager (CEP)

Acme Packet

Manager, CEP Sales Engineering.

Jan 2011Dec 2012

Senior Sales Engineer

Acme Packet

Senior Sales Engineer.

Jan 2010Jul 2011

Senior Technical Marketing Engineer

Acme Packet

Senior Technical Marketing Engineer.

Sep 2007Jan 2010

Professional Services Development Manager

Acme Packet

Professional Services Development Manager.

Sep 2004Sep 2007

Principal Technical Instructor

Acme Packet

Primary curriculum designer and developer and instructor. Also evaluate/model software used in hands-on components.

Sep 2001Sep 2002

Senior Curriculum Developer/instructor

RiverDelta Networks

Responsible for curriculum development and instruction on cable data(DOCSIS) product set and technologies.

Aug 1998Aug 2001

Senior Curriculum Developer/instructor

Concord Communications

Helped start and grow training organization. Responsible for curriculum design, development and instruction. 1 recommendation available upon request

Aug 1995Aug 1998

Senior Curriculum Developer/instructor


Responsible for restructuring of training department, including certification program, channels/partners program, rewrite of existing curriculum, development of new curriculum.



Tufts University

TranSPORT: Consumer Demand Drives Streaming Platforms, Format Adoption

The SVG (Sports Video Group) TranSPORT Conference gives sports production professionals the opportunity to come together for a half-day of networking and sessions focused on the current state and future of live-sports-content transmission, contribution, backhaul, and more.

TranSPORT: Consumer Demand Drives Streaming Platforms, Format Adoption
If this year's Super Bowl and FIFA World Cup are any indication, the live streaming of marquee sports events is integral to broadcasters' workflow. In fact, for an increasing number of fans - particularly the younger demographic - streaming sports events to desktops, tablets, and mobile devices supersedes watching on a traditional television.