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Daniel is an accomplished, interdisciplinary 3D artist trained in Hollywood via Gnomon, Sony Santa Monica and Thatgamecompany, and is significantly influenced by the works of Syd Mead, Scott Robertson and Daniel Dociu.   One of the games he worked on, "Flower",  is a  permanent art fixture at the Smithsonian Institute in Washington DC.   Daniel is also an academician, drawn by the excitement and love of instilling CG skills in his art students.  Moreover, he currently freelances  in 3D design for rapid prototyping and look development.


3D Modeling/Animation

Maya, Zbrush, 3dsmax, Blender, C4D, Motion Builder, World Machine, Speed Tree, 3D printing


Photoshop, Quixel, Substance, Agisoft


Vray, Mental Ray, Octane, UE4, Unity,  Stingray, After Effects, Fusion

Work experience


Adjunct Professor

Art Institute Houston

I teach in the game art and design department.  Such things as zbrush, interactive storytelling, and level design.

Mar 2016Present

Adjunct Professor

Houston Community College

I convey design theory and teach in the digital gaming and simulation department

Jan 2016Mar 2016

3D Designer Unity Generalist


modeled, textured, lit environments for a data visualization firm.  I optimized scenes for very high resolution using texture streaming and mega textures.  Workflows were invented to circumvent technical limitations involving such high fidelity in a game engine.

Aug 2013Jul 2016

CG Instructor (Maya, Blender, Adobe Suite)

University of Houston

Taught digital tools, intro to Maya and intro to Blender.  Explored often overlooked uses for 3D.

Jul 2015Aug 2015

Counselor/ Teacher

Digital Media Academy

Helped teach youth Java programming, taught graphic design with Photoshop and Illustrator, and Film at Rice University.  We presented very fun final projects to parents.

Feb 2012Sep 2012

OISS International Recruiter 

Houston Community College

International Student Recruiter:  Duties included managing and enrolling students through PeopleSoft, marketing (won best prize for NAFSA convention poster).

Jan 2009Present

Freelance 3D Artist


-  I 3D print prototypes for engineering firms, animate for the medical and legal professions, and make jewelry.

- Concepting, Creature Design, Pre-lighting, Designing, & modeling/texturing for commercial  projects

-Production for Animaholics Inc, San Diego, CA. (via Fox and Encore Hollywo-od)

- “Just One LastTime” David Guetta (official music video)  Modeling/Shading//Texturing: I  Designed the robot hands and cybernetic ears for digital compositing.  

-House M.D (episode 717) (TV show): Modeling, texturing, shading.  

- I modeled a realistic undercarriage for a offroad vehicile intended for digital replacement on green screen shot.

-Raising Hope (TV show): Modeling, texturing, shading.  I modeled and textured bird wings for a raven using 3dsmax and Vray.

-Jaw (short film) for SyFy Channel: Creature design, concept, Modeling, Texturing, Shading.  Creature design of a monster that grows from a fetus to a man over the course of a few shots.

-Castle (TV show): Matte painting.  I collaborated with several artists on a large matte painting of a satellite view of Manhattan.

Apr 2010Jun 2010

3D Artist

Yu + Co.  

Character Modeling and  Texturing  for a print ad for Trion's "Rifts: Planes of Telara"

I modeled, posed, and textured various warrior skeletons for a battle scene used for magazine infolds.

Environment Modeling, Texturing and look developing for Turkish Telecom, Marvel Universe Commercial.   I modeled and detailed an environment of a Turkish bazaar for a Marvel commercial in Turkey.

Jul 2009Sep 2009

3D Artist

Encore Hollywood

production work on House M.D. Creature Modeling and   texturing, Hard surface modeling and texturing for a video game cinematic using Zbrush, 3dsmax, Vray.  I made several creatures for a surreal video game cinematic involving animated lizard mutants, bird creatures, and cat mutants.  I modeled many props used in the backgrounds of several shots and modeled/textured/shaded weapons and armor.

Aug 2008Dec 2008

3D Artist


Modeling, texturing, general design work on the Sony Playstation  award winning  video game Flower.  I did everything from concept sketches to bits of lua scripting.  I animated ambient environmental debris, designed, modeled, lit, textured, and animated visual effects for the final “boss” tower.  I collaborated very closely with the art director and creative director to achieve a collective vision for the team.  We finished 2 weeks ahead of schedule.


Aug 2013May 2015

Master's of Fine Arts

University of Houston

Studied virtual reality, 3d printing , 3d scanning,  and experimental audio in the IPEF program.

(Interdisciplinary Practices and Emerging Forms)

Dec 2006Jun 2008

High End CG 

Gnomon School of VIsual Effects

Studied advanced visual effects in Hollywood CA.

Aug 2001May 2006


University of Houston

Received a BA  in Art with a minor in Art History

Graduated with University Honors Cum Laude and Membership in the Honors College