I would enjoy contributing my expertise in surfacing and modeling to a creative, dynamic and quality oriented environment.
Digital Artist with experience. Detailed and efficient high and low resolution models for natural and architectural environments with optimized uv layouts. Ability to take concept art to 3D models independently or collaborating with designers to complete assigned projects.
Advanced texturing skills include painted or image based textures for all map components. Efficient shader creation and management.
Strong ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving. Traditional art skills including knowledge of color, lighting, perspective, and composition from a fine arts background. Extensive training in art history and experienced with research.
2009 - Present
Digital Costume Project, McGill University
Contributed to online Photoshop tutorials for digital theatrical costume design.http://digitalcostumeproject.mcgill.ca/
2008 - Present
Images for book "Canadian Food Spokespersonalities" (working title) by Nathalie Cooke, Associate Dean of Arts, Research and Graduate Studies; McGill University
2006 - Present
Texture Artist for television series.http://www.meduzarts.com/http://www.grandstar.tv/http://www.racetomars.ca/mars/
2007 - 2008
My Virtual Model
Texture Artist for virtual apparel and home furnishings.
2006 - 2007
Volume Art Studios
2000 - 2006
1999 - 2000
AEC 2D/3D Animation
Lo Poly Models and Textures
Modeling for Exteriors
Modeling for Interiors