Download PDF


   3D CG TD-Generalist and experienced project manager with high proficiency on planning complex operations, highly technical and natural problem solver, self-started and capable of effectively functioning with minimum to none supervision, strong verbal, listening and written skills both English and Spanish, adept at multitasking to achieve individual and team goals, able to work in a high paced environments.

Work History

CG TD-Generalist


Responsible for:

  • Mel / Python Tool development
  • Hair styling and simulation
  • Character Rigging
  • Lighting / Shading / Compositing

3D character rigger / Shader and Rendering.

Cuarto de Maquinas
Oct 2012Present


  • Rigging bipeds for TVC and animatics.
  • Look development, shading, lighting and rendering for compositing. 
  • Render Farm developer and manager.
  • Linear workflow developer.

2D to 3D automatic stereo conversion developer

Aug 2011Present

  Responsible for:

  • Workflow development for 2d to 3d automatic and semi-automatic stereo conversion.
  • Research and develop techniques for conversion.
  • Testing system by producing 2d to 3d demos.
  • Hardware tester for stereo system.

2D to 3D Stereoscopic Supervisor

Oct 2010Jul 2011

Further information about this Job follow: Seeing in stereo looking back on vfs

Responsible for:

  • Production management.
  • Work flow development for 2D to 3D stereoscopic conversion.
  • Asset manager.
  • 2D to 3D stereoscopic supervisor for Feature Film.

3DLiveFlix team converted up to 26 min of feature film quality work for Conan the Barbarian 2011.

3D Generalist

Los hijos de su Madre
Sep 2009Sep 2010

Responsible for:

  • Technical coordination between 3D team members.
  • Character Rigging and animation.
  • Props modeling / Rigging.
  • Shading& lighting.
  • Rendering layers for composition.

VA-VE Project Manager

Federal Mogul de México / Champion Spark Plugs
Feb 2004Sep 2008

Responsible for Value Added-Value Engineering Projects.

  • Productivity projects coordination across all plant. (over 50 projects running during year).
  • Responsible to generate productivity projects at least equivalent to 5% of plant conversion cost. (In year 2005 implies over 1.7 million dollars year up to 2.4 million in 2008 on savings for the company).
  • Write weekly internal reports of productivity.
  • Report monthly final productivity numbers for Financial Score card.
  • Monthly conference call with US Corporate to discuss status and strategies.
  • Generate new projects in a daily basis.

Project Engineer

Federal Mogul de México / Champion Spark Plugs

Responsible for Transferring Industrial spark plugs production line from Burlington Iowa USA to Mexico City.

  • Transferring Engineering documentation from AS-400 to local DB
  • Cross-check specified tooling and release PO for missing ones
  • Cross-check gauges and measure system for QA
  • Running try-outs for first running and approval
  • Leading weekly / bi-weekly meetings and project follow up
  • CAD Layout assistance


Digital Character Animator

Vancouver Film School
Jan 2009Jun 2009

Digital Character animator DiplomaMaya 2008 user certificate


Computer Skills


  • Maya user Certificate
  • MentalRay
  • AutoCad advance user
  • Photoshop
  • Adobe Premier
  • After Effects
  • Nuke
  • Mocha PRO
  • Adobe Media Encoder

Microsoft Office and Web

  • MS Project
  • Excel and VBA
  • Word and Powerpoint

Personal Skills

  • English / Spanish, spoken, listening and written.
  • Effective presentations.
  • Highly problem Solver.
  • Confident and responsible.
  • Team worker
  • Self-Learning.
  • Proficient at planning complex operations.
  • Self-starter
  • Creative thinker.