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Game Credits

  • Product Manager - Pearl's Peril (iOS) Wooga, 2015
  • Lead Game Designer – Monsters Ate My Metropolis (iOS/Android) PikPok, 2014
  • Game Designer – Into The Dead (Samsung Gear VR, Oculus Rift) PikPok, 2014
  • Game Designer Turbo FAST  (iOS/Android) PikPok, 2014
  • Game & Level Designer - Check Mates (PC) Global Game Jam, 2014
  • Game Designer – Wander (PC, Mac, Linux, Oculus Rift, PS4) Wander, 2012-2013
  • Game & Level Designer - Little Red Hiding Hood (PC) Global Game Jam, 2013
  • Game Designer - Jormungandr (PC) Global Game Jam, 2012
  • Lead Game Designer ‘My Little Pony (iOS/Android) Gameloft, 2011-2012
  • Level Designer ‘Silent Ops (iOS) Gameloft, 2011
  • Game & Level Designer - Whip Frog (PC) Global Game Jam 2011
  • Designer & Producer‘Tiberian Sun Rising (PC C&C3 Mod) CnC Source, 2006-2017


Hi I'm David Thompson I'm a game designer & producer with 5 years of professional game development experience. I am a strong advocate for the player and building fun engaging experiences for the audience. I've travelled and worked at international studios with Gameloft, Pikpok and more. I've worked with mobile, free2play, PC and virtual reality over multiple genres.


Please find my showreel demonstrating some of the games I have designed. If you have printed this please scan the QR code with your mobile device to view.


Sep 2013Present

Certified Scrum Product Owner Training (CSPO)

Axis Agile



Bachelor's Degree, Multimedia Software Development

Swinburne University of Technology

Including a year abroad work experience in United Kingdom

Awards & Achievements

  • Check Mates - 2014 - Global Game Jam Melbourne Best Game
  • Little Red Hiding Hood - 2013 - Global Game Jam Melbourne Best Audio
  • Whip Frog - 2011 - Global Game Jam Melbourne Judges Favourite
  • Whip Frog – Featured in “Game Dev with Blender” - Cengage Learning PTR, 2013
  • Tiberian Sun Rising - 2009-11 - ModDB Voted Top 100 MOTY 3 years in a row
  • Turbo FAST (iOS/Android), PikPok, 2014 reached over 50 Million Players
  • My Little Pony (iOS/Android), Gameloft, 2012 reached over 50 Million Players

Work experience


Designer & Producer, Consultant


Melbourne, Australia

  • Contract work for Clientele offering game design, prototypes, advice
  • Prototyping with Unity and Unreal 4
  • Resumed Tiberian Sun Rising project

Product Manager


Berlin, Germany
Pearls Peril (iOS)

  • Launched iPhone version of Product
  • Managing backlog, product roadmap and task prioritisation
  • Live operations, events & performing A/B Tests

Lead Game Designer

Pik Pok

Wellington, New Zealand
Turbo FAST (Mobile), Into the Dead VR (Gear VR, Oculus), Monsters Ate My Metropolis (Mobile)

  • Designed F2P collectible card game Monsters Ate my Metropolis
  • Designing the VR experience on Into the Dead for Samsung Gear VR
  • Multiplayer feature design for Dreamworks Turbo Racing League
  • Writing & maintaining design documentation, balancing, game design

Game Designer


Melbourne, Australia
Wander (PC, Playstation 4)

  • Volunteered my time to work on Wanders game design
  • Maintaining game design documentation & communication
  • Assisted with project scope and resourcing
  • Virtual reality research, design and user testing

Project Manager

Melbourne, Australia

  • Managing multiple game projects from start to finish
  • Scoping, budgeting and planning tasks, technology & implementation
  • Client facing, maintaining relationships with clientele during development
  • Managing external development teams and removing bottlenecks

Lead Game Designer


Auckland, New Zealand
Silent Ops(iOS) and My Little Pony (Mobile)

  • Lead Game Designer on My Little Pony responsible for all F2P, gameplay and game design elements
  • Maintaining design documentation & communicating with publisher
  • Communicating design to internal & external team members
  • Greyboxing & scripting level designs for Silent Ops

Webmaster & Producer

CnC Source

Melbourne, Australia
"Tiberian Sun Rising"
  Mod for C&C3: Tiberium Wars (PC)

  • Responsible for all game design, production & project management
  • Founder of CnC Source responsible for news, content & projects
  • Maintaining relationship with EA Games Community team