Research Assistant
Virtual Reality Lab, University at Buffalo
- Developed a gesture based interface for 3D CAD using Kinect API and C#/WPF.
- Conceptualized and realized a Baseball Batting Simulator by integrating a physics-based virtual stadium environment, bat with vibro-tactile feedback and 6DOF‘ Flock of Birds' sensor.
- Manufactured a replica Phantom 1.5 haptic device and implemented sensors hardware.