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Summary

Digital Artist with substantial 3d modeling and texturing experience. Specializing in work related to games. Interested in Environmental modeling and texturing for games, character modeling and texturing for games. Interested in academic work as well.

Specialties:

DIGITAL MODELING using Maya, Modo, Mudbox,ZBrush DIGITAL TEXTURING using Adobe Photoshop 

GAME DEVELOPMENT using Unity3D 

References

Felipe Lara

PORTFOLIO

GRANTS/AWARDS

Alden B.Dow Creativity Fellowship

Pratt Institute Faculty Grant

PUBLICATIONS/SHOWS

Interviewed for Ultimate Game Design-Building Game Worlds by Tom Meigs -2003 Images contributed to Principles Of Three Dimensional Computer Animation by Michael O'Rourke -1995

Model and Rendering for Chuck Hoberman, Sculptor at MOMA,february 1994

Images Contributed to the Second Edition of the book Computer Graphics for Designers and Artists by Kerlow and Rosebush

Images contributed for the article 3d to the Macs in Scanline Magazine

EDUCATION

BA Architecture -Pratt Institute

Game Development Seminar - Gnomon

Character Design Seminar - Animation Academy

Character Animation Seminar - Academy of Art 1995

PROFESSIONAL AFFILIATIONS

Siggraph, IGDA,Game Developer's Conference, Academy of Interactive Arts and Sciences

COMPUTER SKILLS

Maya 2009,Modo,Adobe Photoshop CS4,BodyPaint, ZBrush,MudBox,Sketchup

Work experience

2001Present

3DArtist

THQ-Heavy Iron

PS2-Scooby Doo:Night of a Thousand Frights Environmental, Character Modeling and Texturing

2009Present

3D Artist

Freelance

Worked on various freelance projects for both movies and games as well as doing consulting work with the Pre Visualization Society on Web Development and Content Creation.

Dec 2011Mar 2012

3D Artist

Disney Mobile
20032009

3D Artist

Walt Disney Interactive Media Group VR Studio

Toontown, Pirates of the Caribean MMO

Environmental, Character Modeling and Texturing, Research and Development

20012003

3D VFX Artist

Modern Video

TV-Birds of Prey Environmental, Character Modeling and Texturing and VFX 3D Modeler  LegoLand Stereoscopic Movie Character Modeling- Facial Set-Ups

20012003

3D Modeler/Texturer

Dream Theater

Star Wars Demolition Game Environmental, Character Modeling and Texturing

19962000

3D Modeler/Texturer/Animator

Walt Disney Interactive

PC-Tigger and The Family Tree,Villains Revenge, Aladdin-Fate of Agrabah

19951996

3D Modeler/Texturer/Animator

LucasArts Entertainment Company

N64-Shadows of the Empire PC-Jedi Knight-Dark Forces 2

19911995

CAD Consultant

American Museum of Natural History

CAD Consultant measured and digitized plans of the entire museum as well as designed a CAD system for the museum

19911995

Visiting Professor Computer Graphics

Pratt Institute
19911995

Visiting Professor Computer Graphics

F.I.T.
19911995

3D Modeler/Texturer/Animator

Freelance
19891991

CAD Consultant

Metropolitan Museum of Art and The Cloisters

Freelance 3D Modeler/Texturer/Animator

19831989

Architect/CAD Consultant

Freelance