Davide Di Giannantonio

Work History

Work History
Sep 2014 - Present

3D Artist

Freelance
Create 3D contents for real-time engines, cinematics, VFX.
Feb 2014 - Present

3D Supervisor

Illogic
3D art leading and management for real-time and offline productions. R&D and production projects concepting, estimation and management. Production pipeline and custom tools development.
Dec 2014 - Present

Texture Artist

Liquid Development
Texturing vehicles for an unannounced XBox One title, PBR pipeline.
2014 - 2014

Vehicle & Prop Artist

Blur Studio
Modeling, texturing and shading of vehicles and props for Halo 2 Anniversary cinematics.
May 2010 - Jan 2014

3D CG Supervisor

Virtual Reality & Multi Media Park
Designing and supervising real-time 3D productions. Teach CG skills and train CG professionals. Project estimation, budgeting and planning.
Apr 2009 - Nov 2012

Production Designer - Software Engineer - Tech Artist

Virtual Reality & Multi Media Park
R&D in real-time graphics. Design & development of a custom previz and production tool called MESH. http://www.mesh-project.org/ Build and mantain MESH production pipeline. Productions supervising.

Education

Education

Laurea triennale in Informatica

Università degli Studi di Torino

Skills

Skills

OGRE

Java

C++

MEL

Maya