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Work experience

Sep 2014Present

3D Artist

Freelance
Create 3D contents for real-time engines, cinematics, VFX.
Feb 2014Present

3D Supervisor

Illogic
3D art leading and management for real-time and offline productions. R&D and production projects concepting, estimation and management. Production pipeline and custom tools development.
Dec 2014Present

Texture Artist

Liquid Development
Texturing vehicles for an unannounced XBox One title, PBR pipeline.
20142014

Vehicle & Prop Artist

Blur Studio
Modeling, texturing and shading of vehicles and props for Halo 2 Anniversary cinematics.
May 2010Jan 2014

3D CG Supervisor

Virtual Reality & Multi Media Park
Designing and supervising real-time 3D productions. Teach CG skills and train CG professionals. Project estimation, budgeting and planning.
Apr 2009Nov 2012

Production Designer - Software Engineer - Tech Artist

Virtual Reality & Multi Media Park
R&D in real-time graphics. Design & development of a custom previz and production tool called MESH. http://www.mesh-project.org/ Build and mantain MESH production pipeline. Productions supervising.

Education

Laurea triennale in Informatica

Università degli Studi di Torino

Skills

OGRE
Java
C++
MEL
Maya