Work History

Work History

iPhone Application Developer

Oddage – Released January 2009, Objective-C and iPhone SDK

  • Chief cook and bottle washer: developed sounds, graphics, interface, gameplay mechanics and codebase for an engrossing, fast-paced, quick-loading iPhone game
  • Self-taught in Objective-C and Cocoa
  • Organized private beta test to ensure an air-tight 1.0 release
  • Passed Apple’s rigorous App Store review process on first submission
  • Repaid all development costs in first week

Tallymander – Released January 2009, Objective-C and iPhone SDK

  • Filled a vacuum in the App Store with a flexible, UITableView-based tally counting application balancing power and depth with ease-of-use and attractive design
  • Honored with App Store “Staff Favorites” spotlight position
Jun 2007 - Present

Project Manager to the COO

  • Quickly become expert on any subject on demand to solve problems: select and deploy point-of-sale for physical retail store in two weeks, research and recommend security software for 6,000+ laptop computers, manage one direct report to provide and schedule content for a 25-foot LED wall, coordinate work between technical and creative teams, attorneys, senior management and external vendors.
  • Support C-Level executive leadership by creating media-rich Keynote presentations on short notice for investors, special guests, conferences and government representatives.Give minimum of two tours or presentations monthly to visiting VIPs, including executives and government officials.
  • Manage resources to build an E-Commerce website, a first in company history.
  • Served as technical lead for a confidential AppleSeed mobile technology beta test, filing bug reports and coordinating the testing of others in the organization.
  • Weekly coordination of internal and external legal counsel to draft documents and develop strategies to protect intellectual property, including domain names.
  • Draft documents to satisfy compliance with regulatory requirements.
Aug 2005 - Jun 2007

Internet Marketing Strategist

  • Responsible for pay-per-click search marketing campaigns for three schools, managing over $1.8 million in annual spending while writing ad creative for use across 2,000+ keywords.
  • Used MVC design pattern to build robust reporting tools within simple spreadsheets
  • Managed website analytics effort, establishing success measurement guidelines and discovering new means of measuring crucial conversion activities. This yielded unprecedented weekly reporting that guided crucial decision making for a site with 150,000+ monthly visits.
  • Orchestrated a viral campaign culminating in a video with 100,000+ YouTube views along with mentions on several high-profile blogs, including TUAW, Gizmodo and the Cult of Mac Blog.
  • Managed relationships with outside search marketing vendors, delivering consistent monthly performance for the first time in the history of the company’s search engine efforts.
  • Oversaw request for proposal effort (RFP) to replace a long-time search marketing vendor in what would be the first time such discipline was applied to such a high-level talent search.
  • Laid groundwork to bring all search engine marketing in-house for the first time in company history.
  • Indulged a passion for public speaking by delivering entertaining and effective presentations to departments directly affected by search marketing efforts, including Admissions (sales), dramatically improving interaction and communication on the subjects of search and other marketing activities.
  • Enjoyed training and development of peers in such arcane disciplines as WebTrends (web analytics), Photoshop and advanced Excel formulas, increasing the versatility of the department.
Mar 2005 - May 2006

MMO Content Developer - Second Life

Templar Crusader – Released January 2006, C and Linden Scripting Language

  • Developed graphics, 3D models, textures, codebase, interface, documentation, help system and marketing plan for first of its kind, customizable, interactive robot avatar and virtual weapon system.
  • Created product and documentation so solid that support requests numbered less than 3 per 1,000 sales, much lower than typical for Second Life and despite relative complexity compared to competing products

Education

Education