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At this stage in my career I am dedicated to the pursuit of Android development and the tools, technologies and skills necessary to further the platform. As an active member of the Austin Android community my responsibilities often take me outside of the workplace as I work to improve that Android community as a whole.



Complete understanding of the Android platform from API level 1 to current. This includes Android Studio and the Gradle build system and many of the most popular testing, build ,and deployment tools and development libraries. Google Play Developer tools experience included.

Web Development

Experienced in Node.js, AngularJS, PHP, HTML5, CSS3, and more. Additionally keen on tools like Yeoman, Bower, Grunt/Gulp, and npm. Ask for additional details.

Operating Systems

Proficient in development under *nix, OS X, and Microsoft Windows environments.


Capable of configuring and maintaining build and deployment infrastructure.

Work experience

Mar 2017Present

Sr. Solutions Engineer

AffiniPay LLC

Interfaced with first and third party developers to develop and refine tools, documentation, and procedures related to the AffiniPay API and related offerings. Responsibilities included developing and maintaining libraries in multiple languages across OS X, Windows, and Linux and administering web applications and services.

Mar 2016Feb 2017

Android Developer

moovel North America

Worked with product and design teams to develop white label and dedicated mobile ticketing solutions for large city transportation authorities. As a member of the Android native mobile application team authored a forms library for configurable user data inputs.

Oct 2015Feb 2016

Mobile Engineering Android Lead

Developed and maintained continuous integration and deployment system for Android libraries and applications. Assisted in establishing clearly defined operating procedures for Android development and migrating Eclipse related projects to Android Studio. Facilitated adding libraries to Jcenter for distribution.

Feb 2015Sep 2015

Sr Android Developer

Jackrabbit Mobile

Managed multiple Android platform projects from initial design through development and publication. In addition to these responsibility served as a cosponsor of the Austin Droids Android Meetup group.

Oct 2014Jan 2015

Software Developer, Sr. Analyst

Seton Information Services Software Development

Successfully developed and administered Seton Health Services web applications. Work implemented in HTML5, javascript, and CSS3 with a php backend continues to support hundreds of Seton Health Services locations.

Aug 2012Oct 2014

Web Developer


Sole contract web developer on a first party web application. Project included design, implementation and maintenance of this full stack web based application. Technologies include HTML5, javascript, css3 frontend and PHP backend.

Aug 2013Dec 2013

Android Development Course Instructor

Learnovate Labs, LLC

Responsibilities as an instructor included developing and presenting lecture materials for the Android Development course. In class and after hours assistance of participants also occurred.

May 2012Jun 2012

Software Engineer

Stoic Studio

Contract Software Engineer on the award winning title "The Banner Saga". Responsible for design, implementation and maintenance of the game engine's sound system.

Apr 2011Jul 2011

Software Engineer

Sneaky Games

Contract Software Engineer (multiple game projects). Art direction and game play design and development for mini games on iOS title Cloud Village.

Oct 2010May 2011

Software Engineer

UTV Ignition Games

Contract Software Engineer on the title "Faxion Online". Responsible for build system automation in Apache Ant and development of game engine tools.

May 2010Sep 2010

QA Analyst

Edge of Reality, Ltd

Contract QA Analyst on "The Sims 3" for Xbox 360 and Playstation 3. Responsibilities included play testing and issue tracking system triage with a focus on stack trace analysis.

Feb 2009Aug 2009

Software Engineer

Twisted Pixel Games, LLC

Software Engineer on "Splosion Man". Responsible for feature additions including updates to Bullet physics implementation, LUA scripting, and too much play testing.



Bachelors of Science

Full Sail University

Completed the accelerated 4 year degree program in 2 years.