Secured investment and formed initial team to build studio's three episode series Knee Deep. Managed, Directed, and Produced internal team of 7 and over 70 external contractors to launch the series in on PC/Mac/Linux through Steam and the Humble Store. Maintained a tight schedule and hit each of the episode release dates, completing the series in March 2016. Managed event marketing through 11 tradeshows over 2 years. Secured console publishing for XboxOne and PS4 and hardware partnerships with Tobii EyeX tracking. Developed and published VR versions for Oculus and Vive. Knee Deep maintains a 92% positive user score on Steam.