Cypress Inheritance Games
- Screen resumes and demo reels - worked on a team of two to narrow down applicants.
- Schedule and conduct interviews - communicated with applicants to set up interviews.
- Schedule project deadlines and benchmarks - made and adjusted schedules based on team output and goals.
- Track team progress - maintained all lists and schedules of completed assignments and tasks.
- Report progress to management - gave detailed progress reports to supervisor.
- Drafted story boards - interpreted director’s vision in the form of story boards for movement, layout and animation.
- Constructed simple game rigs - made simple vehicle and camera rigs to be used with player character.
- Animated 1st and 3rd person characters - worked on all characters making both cinematic and cycles.
- Placed and edited in game cinematic scenes - set up cut scenes using UDK Matinée.
- Created rendered cinematic scenes - textured, lit, animated and rendered multiple cut scenes.
- Implemented animations into UE3 - set up AnimSets and AnimTrees for UDK in collaboration with programmers.
- Edited trailers, cinematic and marketing materials - post production editing of , tutorials, trailers and marketing clips.