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Christopher Heckey

Pipeline & VFX Technical Director


May 2017Present

Lead FX Pipeline TD

DreamWorks TV - Fast and the Furious: Spy Racers, Unannounced Series
  • Work with FX Artists to automate and improve workflows both through the creation of new tools and collaborating across departments.
  • Maintain and track libraries of VFX Assets, Presets, and Setups
  • Work with VFX Supervisors to to overcome technical hurdles to achieving an artistic vision
  • Developing standards and tooling for partner studios to ensure high quality results from overseas along with smooth shipping and receiving of digital assets.
  • Collaborate with Operations and Engineering teams to improve usage and solve problems with the render farm.
  • Write both user facing and technical documentation for FX Department workflows
  • Support FX Artists both in house and overseas by removing technical blockers
  • Ensure that software changes and upgrades do not disrupt production
  • Review code contributions  from junior FX Pipeline TDs
  • Train new FX Artists and FX Pipeline TDs
Sept 2016May 2017

Pipeline Technical Director

Blur Studio
  • Assisting with pipeline development and support
  • Maintaining accurate documentation of tools
  • Integrating tools and applications into existing in-house frameworks
  • Solid knowledge of and experience with animation and visual effects pipelines
  • Experience developing tools for 3D applications such as 3ds Max and Maya
  • Extensive experience with Python
  • Ability to juggle multiple projects, and operate within strict deadlines
Jan 2015Aug 2016

Pipeline Technical Director

DreamWorks TV - King Julien, Puss in Boots, DinoTrux, Voltron, Spirit
  • Supporting the CG art team with Maya plugins and tools
  • Creation of web services to assist pipeline automation
  • Collaborating with other technical leads to find workflow solutions
  • Educating artists as workflow procedures evolve through documentation and presentations

  • Strong Python programming ability
  • Strong understanding of Maya, PyMEL, PySide, and the Maya API
  • Extending tools with C/C++
  • Integrating tools with Shotgun
  • Familiarity with Mari, Nuke and Houdini
  • Familiarity with Linux
May 2014Jan 2015

CG Generalist

DreamWorks TV - King Julien, Puss in Boots, DinoTrux, Voltron, Spirit
  • Assure the quality of CG Assets as they move into Lighting
  • Assemble finished rig and texture files into a single" Final" file
  • Create rigs for props and sets 
  • Create scripts that support the asset assembly workflow
  • Knowledge of how a CG Asset is built
  • Ability to write scripts in Python or MEL
Jan 2013May 2014

CG Generalist

Nickelodeon Animation Studios -  Teenage Mutant Ninja Turtles
  • Assure the quality of CG assets within the Nickelodeon pipeline
  • Create low resolution and proxy geometry from high resolution assets
Sept 2012Dec 2012

CG Core Intern

Nickelodeon Animation Studios
  • Assistance with Production Tasks
  • Assistance with CG Asset creation, when necessary



B.F.A Animation/Illustration

San Jose State University

Focus in CG


Pipeline Development

Metadata Systems, Asset Tracking, Shotgun, Cross DCC Data Translation


User interfaces, database, web development, Maya API, Houdini API


Tool Development, Plugin Development


Tool Development


Maya API, Qt Framework


Angular Framework