Senior Engineering Scientist
Developed reflectance simulation application. Load multi-angle spectral data from MA98 spectral-photometer device as data for 3D real time vehicle paint simulation based on BRDF models.
In collaboration with universities in academia, captured textiles with gloss and texture variation. Implemented iPad OpenGL application for real time simulation with view independent appearance adjusted by iPad accelerometer.
Participated in development of the Manta real time ray tracer from University of Utah. Implemented global illumination algorithms to be used as internal renderer for appearance simulation and validation.
Developed Matlab project to analyze gigabytes of captured view and light dependent images for industry materials. Employed mathematical optimization to find plausible function fit for discrete BRDF/BTF data.