Download PDF

Portfolio

Skills

  • Expertise with DAW on Windows and Mac (Reaper, Protools, Bitwig);
  • Expertise with Reaper using WSW extension, Reapack and some custom script that I've personally modified;
  • Expertise with audio (field and studio) recording, editing and mixing;
  • Able to enhance  sounds, or distorting or manipulate them using samplers, synthesizers and audio plug-ins;
  • Able to do audio integration with middle ware software (Fmod, Wwise);
  • Able to do audio integration using Unity or Unreal Engine;
  • Able to maintain the in-house sound effects library;
  • Able to work in a team and collaborate with my team members and with members from various departments;
  • Knowledge  in Scripting with Lua, C# and Phyton;
  • Able to work with Agile scrum workflow or waterfall;
  • Strong management and coordination skills;
  • Able to write and maintain an audio design document and a data sheet.

Langueges

  • Italian: Mother Tongue 
  • English: Fluent
  • German: Basic

Work History

2014Today

Sound Designer and Composer

Freelance

As a Freelance composer and sound designer for video games I had to:

• Supervise and maintain the highest level of quality for all audio assets
• Design and produce sound effects
• Compose and produce music
• Produce VO sessions
• Explain and demonstrate technical details and express clear aesthetic qualities and requirements
• Work with the clients to define an effective audio style and execution across the project
• Implement all types of audio assets using proprietary tools and systems
• Create content for social networks

20122015

Sound Designer and Founder

Soundream S.n.c.

• Supervise and maintain the highest level of quality for all audio assets
• Design and produce sound effects
• Compose and produce music
• Produce VO sessions
• Explain and demonstrate technical details and express clear aesthetic qualities and requirements
• Work with the clients to define an effective audio style and execution across the project
• Implement all types of audio assets using proprietary tools and systems
• Create content for social networks

20142015

Sound Designer and Scrum master

MarabuntaLAB

• Supervise and maintain the highest level of quality for all audio assets.
• Design and produce sound effects.
• Explain and demonstrate technical details and express clear aesthetic qualities and requirements.
• Work with the team to define an effective audio style and execution across the project.
• Implement all types of audio assets using proprietary tools and systems.

Education

20122014

Music Technology

CSM centro studi musicali - Verona 

https://www.csmcollege.eu/

20082009

Audio Engineering

SAE Institute - Milano

http://www.sae.edu/ita/it