Summary

Software engineer specializing in video games, with real-world game industry experience. Highly versatile, with a background in art creation, web development, and user interface design. Flexible, creative, and efficient, with a talent for learning new skills and technologies quickly. Has extensive experience working with artists, and a unique ability to approach software problems from a content creator's perspective.

Education

Education

Masters of Interactive Technology in Software Development

Sep 2012 - May 2014
The Guildhall at SMU

Bachelors of Science, Computer Science

Sep 2007 - May 2011
University of Southern California

Work History

Work History

Software Engineer

Jun 2014 - Mar 2016
5TH Cell Media, LLC

Implemented core gameplay features in C++ for multiple game projects, including a 3D free-to-play action role-playing game for PC (Anchors in the Drift), a 2D free-to-play puzzle game for mobile platforms (Scribblenauts Fighting Words), and one other unannounced title. Implemented user interface features in C++ and ActionScript 3 using Autodesk Scaleform and Adobe Flash. Helped maintain and debug editor features for an in-house 3D game development environment using C#, Python, HTML, CSS, and JavaScript.

Programmer, Web Designer

May 2011 - Aug 2012
Christensen Design

Maintained and made user interface improvements to several database-intensive 4D Server web applications for clients in the insurance industry, making use of HTML, CSS, and JavaScript. Helped design and develop four additional cross-platform database applications for clients in the education industry using FileMaker Pro.

User Interface Artist, Tools Programmer (Contract)

Jun 2009 - Aug 2010
Wicked Sick, LLC

Created user interface art for six different browser-based Flash games commissioned by Grab.com, a social games website, using Adobe Flash and ActionScript 3. Developed a simple XML-based level editor for a word scramble game using C# and Windows Forms. Modeled and rendered 3D art assets for use in a 2D online action game (Upgrade Shooter), using MAXON Cinema 4D and Adobe Photoshop.

Web Development Intern

Jun 2008 - Aug 2008
Konami Digital Entertainment of America

Created user interface art for several browser-based Facebook games using Adobe Flash, Adobe Photoshop, and Adobe Illustrator. Designed and animated website banner advertisements using Adobe Illustrator and Adobe Flash.