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Summary

Software engineer specializing in video games, with real-world game industry experience. Highly versatile, with a background in art creation, web development, and user interface design. Flexible, creative, and efficient, with a talent for learning new skills and technologies quickly. Has extensive experience working with artists, and a unique ability to approach software problems from a content creator's perspective.

Education

Sep 2012May 2014

Masters of Interactive Technology in Software Development

The Guildhall at SMU
Sep 2007May 2011

Bachelors of Science, Computer Science

University of Southern California

Work experience

Jun 2014Mar 2016

Software Engineer

5TH Cell Media, LLC

Implemented core gameplay features in C++ for multiple game projects, including a 3D free-to-play action role-playing game for PC (Anchors in the Drift), a 2D free-to-play puzzle game for mobile platforms (Scribblenauts Fighting Words), and one other unannounced title. Implemented user interface features in C++ and ActionScript 3 using Autodesk Scaleform and Adobe Flash. Helped maintain and debug editor features for an in-house 3D game development environment using C#, Python, HTML, CSS, and JavaScript.

May 2011Aug 2012

Programmer, Web Designer

Christensen Design

Maintained and made user interface improvements to several database-intensive 4D Server web applications for clients in the insurance industry, making use of HTML, CSS, and JavaScript. Helped design and develop four additional cross-platform database applications for clients in the education industry using FileMaker Pro.

Jun 2009Aug 2010

User Interface Artist, Tools Programmer (Contract)

Wicked Sick, LLC

Created user interface art for six different browser-based Flash games commissioned by Grab.com, a social games website, using Adobe Flash and ActionScript 3. Developed a simple XML-based level editor for a word scramble game using C# and Windows Forms. Modeled and rendered 3D art assets for use in a 2D online action game (Upgrade Shooter), using MAXON Cinema 4D and Adobe Photoshop.

Jun 2008Aug 2008

Web Development Intern

Konami Digital Entertainment of America

Created user interface art for several browser-based Facebook games using Adobe Flash, Adobe Photoshop, and Adobe Illustrator. Designed and animated website banner advertisements using Adobe Illustrator and Adobe Flash.