Co-Founder
SENSEE AS
In the prototyping phase I made the hardware, the firmware, the cloudware, the frontend and the apps. Since then I've been responsible for guiding two teams to help me get the proof of concept ready as a viable product.
I am a techie and a musician.
Professionally I'm a self going autodidact that is passionately in love with technology. Ask me about languages, paradigms, design patterns, methodologies and symbiotic teams - the pillars of our trade. I'm sure we'll have a good chat.
I have worked with electronics -, hardware -, system -, software -, database -, game -, and interaction design and development.
Code samples and pet projects:
In the prototyping phase I made the hardware, the firmware, the cloudware, the frontend and the apps. Since then I've been responsible for guiding two teams to help me get the proof of concept ready as a viable product.
We provide services for hardware, software and audio engineering. From prototype to production. From apps to internet of things. From demo to album or live concert.
I taught a course called Creative Gaming where we investigated all parts that constitutes a game. From design to programming, music and even cosplay!
I worked with Arduino on setting up team communication tools, and write libraries and hardware abstraction layers to implement the Wiring Framework.
Lead library developer for the open source initiative that gave birth to the Arduino.
As the first employee of this 3D simulation based training startup, I had to be in control and on top of everything from Linux setup and SQL, backend to frontend and Unity 3d game programming. I remained the sole maintainer of our web portal, until I helped train my substitutes during my last month of work.
The architecture I designed is still in use and still maintainable.
I got in to a masters programme through NITH/Brunel but I had to choose where to invest my time. I never regretted the decision to start full time with Attensi AS, and I'm proud of the architecture that is in place at Attensi thanks - in part - to the knowledge from these courses.
I attended the Game Programming class at NITH with an Artificial Intelligence major.
My favorite languages are C++, C# and JavaScript. My colleagues often point out I have a functional approach to my algorithms and code style.
There's usually a tool that's best for the job. I have no prestige in using any tool as a hammer for everything. Sometimes a needle is what you need.