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An experienced 3D artist with a passion for creating and playing video games since the dawn of time. One of the pioneers of the game development industry in Macedonia.

Work History

Oct 2016April 2017

3D Art and Game Design

Helsinki Committee for Human Rights

Created a 3D platformer for the mobile devices. My job was designing the gameplay, assets and visual stile as well as the levels.

September 2016Present

3D Artist

Define Human

Working as a texture astist for the upcoming game from Define Human, Islands of Nyne: Battle Royale.

Apr 2013August 2016

Game Designer & Co-Founder

Tesseract Interactive

Pioneer of the game development industry in Republic of Macedonia. Received initial investment from Launchub, Bulgaria. Attended Gamescom 2013 in Cologne as an exhibitor with great success, and paved the way for other Macedonian companies. In 2015 Tesseract received further funding and managed to partner up with Kalypso Media GMBH to act as the publisher for their first game Excubitor, and become one of the first studios in the country to have internationally published game. Excubitor is one of the first PC game that originate from Republic of Macedonia

may 2015August 2015

Content Creator

MGD - Effective Education

Creating various models and textures for assets required in the educational app

October 2014May 2015


NewMan's Business Accelerator

I was a lecturer at the private academia for game development at the NewMan's Business Accelerator. I was responsible for holding multiple classes about game development and design.

February 2013March 2013



Developed my business skills and met excellent mentors who guided me through the whole process.

May 2009October 2009



Learning basic modeling skills required in the VFX area of the film industry.



Bachelor of Science (B.Sc.)

"Ss. Cyril and Methodius" University


October 2012, CodeCamp

I held a lecture on the CodeCamp 2012 in Skopje, Macedonia. The topic was "Next-Gen Game Creation" and included asset creation best practices, setting up asset pipeline and game engine and AI development best practices in XNA, which I worked with at the time. 

October 2013, Giffoni film festival

Held a workshop at the Giffoni Festival in Skopje, Macedonia. The workshop taught the children how to create their own games by example. Me and my team from Tesseract Interactive developed an extension for the Unity3D engine which allowed the children easily create levels for a 2.5D running game called Yolk!

September 2014, Skopje Start up weekend

I was a mentor at the Skopje start up weekend. It was a great honor to contribute to this event where i offered my help to the start up companies.