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Professional Information

I've programmed diverse games with different mechanics, from Front-end coding, like animations, transitions and HUD/GUI behaviours, to Back-end programming such as InGame system behaviour, procedural instatiation, enemy and Character behaviour and GameObjects interaction between each other. I use UNITY 3D.

Professional Objective

Contribute with original ideas with an objective and realistic perspective while exploring new ways of create and enjoy 3D.

Improve my teamwork capabilities in a new environment where I would learn a set of soft and hard skills that will impulse my career.

Personal Information

Birthdate: 13/06/1993

Place of birth: San Luis Potosí, México

Place of domicile: Guadalajara

Education

20122016

BFA: Digital Arts and Animation.

ITESM

I developed skills in art and animation such as modeling, sculpting, texturing and general knowledge about the process making of video games and movies. I learned about narrative and semiotics in video games and entertainment media. I explored post-modern Narrative structures and transmediatic entertainment. I specialized in programming and scripting and learned a variety of programming languages. Also, I learned about video game pipeline and video game structure.

Experience

Feb 2014Present

Assistant of Animation and Digital Realization Center.

ITESM Campus Guadalajara

Student counseling in building facilities. Human Contact between studens and teachers. Care and maintenance of building facilities.

Dec 2015Present

Lead Programmer and Game Design.

Plaiding

Back-end and Front-end of Mobile Videogames. Game Design of Mobile Videogames.

May 2015Dec 2015

Internship as Technical Artist and programmer.

Cosmogonía

Particle and VFX in BitUp. App and Videogame Programming.

Soft Skills

Leadership - Teamwork - Out of the box thinking - Self-educated - Proactive - Critical thinking - Objective


Hard Skills

German Language

A2

English Language

580 TOEFL

Spanish Language

Native Language

Zbrush

Basic Organic Modeling

Maya

Inorganic Modeling, Basic Rigging, Basic Animation

Web

HTML, CSS, JavaScript, JQuery, AJAX, PHP.

Technical Artist (Unity, Unreal Engine)

Shaders, Particles, VFX, Implementation.

Programming (Unity 5, Unreal Engine 4)

C#, C++, Java, Python.