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Glen Whelden

Senior Trainer and Consultant

Summary

I have spent my whole career in every aspect of the Media & Entertainment graphics space. My comprehensive understanding of 3D modeling, design visualization, BIM and motion graphics provide me with the ability to understand the “real life” workflow for designers, architects and engineers in the industry. Clients appreciate my ability to quickly understand their challenges and effectively respond to their issues.

  • Creative & technical professional with 15+ years of 3D Design and Visualization experience.
  • Senior level (10 years) experience working with professionals from Architectural, Engineering
  • and Construction firms.  
  • Focusing on visualization production and workflow consulting, as well as network rendering solutions.
  • Innovative technical teacher and mentor with expert knowledge of the Design and Video software fields.
  • Dedicated, self-motivated achiever who is committed to success and adept at juggling multiple tasks in a high-pressured environment.

Work History

April 2016Present

Director of Curriculum Development

Emagination Computer Camps

As Director of Curriculum Development, I create and manage the process of writing curricula for Emagination Computer Camps, which operate summer tech camps in 5 states.  

Each Emagination Computer Camp workshop contains 15 hours of content targeted at children ages 8 – 17.

I am responsible for curricula in 26 technology workshops, and 2 specialized programs: Game Design (ages 15-18), and our C# camp.

Examples of products used at Emagination include:
• Autodesk — 3ds Max, Maya, AutoCAD, 123D Circuits
• Adobe – Photoshop
• Web Development – HTML 5, WordPress, PHP, JavaScript
• Programming – Java, Python, C#, C++
• Video Game Design — Unity, Unreal, GameMaker, Source (Hammer) editor

The Director of Curriculum Development collaborates with Emagination’s corporate team to identify new technology workshops for our summer camp programs and then manages the process of hiring independent curriculum developers, reviewing new curricula and updating existing curricula using Emagination’s proprietary curriculum architecture.

Nov 2015Present

Autodesk 3ds Max Subject Matter Expert

Summit Learning and Technology

[CONTRACT] to Author a number of Certification Test for Autodesk: (including to date)

* Autodesk 3ds Max 2016 User Certification Test
* Autodesk 3ds Max 2016 Professional Certification Prep - Quick Reference

Sep 2014Present

Senior VFX Supervisor, Design Visualization

Monomoy VFX
  • Produced Photo-Real Renderings and Visual Effects for the Design Visualization Industry (Architecture, Engineering, Construction)
  • Trained and Consulted in the AEC/Media & Entertainment space.
    • Offered clients…
      • Autodesk Certified Instructor Led Training
      • Implementation skills
      • Pipeline Optimization
      • Network Rendering Farm Setup
Sep 2014Nov 2014

3D Modeler-Design Data

Boston Dynamics

[CONTRACT]

  • Worked on Atlas Robot Project and BigDog Robot Project
  • Took design data, converted the models, decimated the model to specs, and migrated the model to be shown in another application.(AutoCAD, 3dsmax, Solidworks, Mental Ray, Iray, Vray)
  • Several copies of the Atlas robot are being provided as Government Furnished Equipment for the DARPA Robotics Challenge program.
Sep 2006Sep 2014

Senior Solutions Consultant, Media & Entertainment Division

IMAGINIT Technologies    [Autodesk Platinum Reseller]
  • Headed the Creative/Technical team for the Media & Entertainment Division for Autodesk's largest reseller.
  • Adept at Pre-and Post- sales support of Autodesk's offerings.
  • Traveled across the U.S. and Canada, providing production work, online/classroom training and consulting on Autodesk Media & Entertainment softwares.
  • Performed public WEBEX topics to Architectural, Engineering, and Construction customers.
  • Created videos for internal website & social media, Kept blog posts on company website, Created technical whitepapers.
  • Co-Wrote Ascent courseware "Autodesk 3dsmax Fundamentals" since 2012
20052007

Adjunct Professor, Multimedia

ITT Technical Institute
  • Taught & Mentored students in the 3d Animation and Game Design Program.
  • Instructed classes in 3DModeling, Visual & Broadcast Design, UI/UX Design I&II and Audio/Video Techniques.
    • Each of these classes highlighted different applications to teach 3DSMax, Revit, Adobe Illustrator & Photoshop, Adobe After Effects, Autodesk Combustion, Macromedia Flash and Director, and Adobe Premiere Pro.
20042006

Lead 3D Artist

Holodek
  • Modeled/Textured assets and provided visual effects for use in MMO games/game mods.
  • Experience in making 3D game maps using HAMMER (Half-Life 2), SANDBOX (Far Cry) and Halo 2.
  • Presented final graphics to clients, which consisted of game mods, animations, and advertising.
  • Provided 3D presentation graphics on client team-building using 3dsMax, 2D using Flash, etc.
20042005

Visualization Lead

DiGiorgio Associates Inc.

[CONTRACT]

  • Modeled and rendered Design Visualization scenes completed in 3dsmax from models in AutoCAD, from site drawings to working drawings to landscape.
  • Presented final graphics to clients, which consisted of plots, animations, and stills.
  • Provided graphics consulting on other projects.

Certifications

Autodesk 3dsmax 2015 Certified Professional, Autodesk, License 00415198

Autodesk Certified Instructor - Autodesk 3dsmax, Autodesk, License 13991403

Autodesk 3dsmax 2014 Certified Professional, Autodesk, License 00326782

Autodesk Maya 2014 Certified Professional, Autodesk, License 00358662

Autodesk 3dsmax 2012 Certified Professional (Surface and Look Development), Autodesk, License 00165804

Autodesk 3dsmax 2012 Certified Professional (Models to Motion), Autodesk, License 00165803

C# Essential Traininglynda.com

Portfolio Samples

Architectural, Interior Design and Product Design Renderings

Skills

Autodesk 3dsMAX

Autodesk Certified Instructor

Autodesk 3dsMax Certified Professional

CAD Software

AutoCAD, Revit, Civil3D

Autodesk Maya

Autodesk Maya Certified Professional

Programming Experience

C, C++, C#, Mel, Maxscript

Rendering Technologies (CPU & GPU)

Mental Ray, VRay, IRay, Quicksilver, Octane, Corona, Lumion, etc.

Adobe Creative Suite

Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Adobe Premiere Pro

Courseware Writing

Co-Wrote Ascent courseware "Autodesk 3dsmax Fundamentals" since 2012

Compositors

Foundry NUKE, Adobe After Effects, Autodesk Composite (Toxic)

Other Content Creation Software

SketchUp, Lumion3D, Cl3ver, Autodesk Stingray, Unity

Education

Publications

Autodesk 3ds Max 2016 User Certification Test

Autodesk 3ds Max Professional Certification Prep - Quick Reference

Autodesk 3dsmax Design Fundamentals 2015, Ascent, August 1, 2014

Autodesk 3dsmax Design Fundamentals 2014, Ascent, October 15, 2013

Autodesk 3dsmax Design Fundamentals 2013, Ascent, January 14, 2013

3ds Max 2010 Architectural Visualization: Advanced to Expert, 3DATS 2009

  • Authors: Glen Whelden, Multi-Authored by Chapter
  • Technical Reviewer for Gary M. Davis (Chapter 19 - Digital Compositing)