Download PDF

Senior 3D Visualization Professional

Summary

My passion for 3D graphics has driven me to have spent my entire career in the AEC, Media & Entertainment space. My comprehensive understanding of 3D modeling, simulation, design visualization, and game design provide me with the ability to understand the “real life” pipeline for designers, engineers and architects in the industry. Clients appreciate my ability to quickly understand their challenges and effectively respond to their issues.

  • 20 years Technical and Creative experience in 3D graphics media with proof of continual education/certification on relevant industry graphics platforms and tools
  • Headed the Technical Trainer and Consultant team for the Media & Entertainment Division for Autodesk's largest reseller
  • Experience with many Game Engines & VR/AR Devices (virtual/augmented reality hardware and software integration)
  • Member of Autodesk University 2017 Speaker Mentor Program, Design Visualization
  • Member of Autodesk 3dsmax Beta team and Epic's "Datasmith" ArchViz plugin for Unreal Engine - part of the product development process
  • Excels at complex problem solving and working directly with client stakeholders and end-users
  • Innovative technical designer and mentor with expert knowledge of the visualization and design software fields
  • Talented at technical presentation and demos both live and online
  • Adept at Pre-and Post- sales support of AEC offerings

Work experience

Dec 2014Present

Head of Visualization, AEC/Design Visualization

Monomoy VFX
  • Proven Subject Matter Expert in the AEC/Media & Entertainment space.
  • Consulted directly with client stakeholders to find their pain points and developed solutions
  • Delivery of both on-site and web-based training of software application solutions.
  • Authored AEC materials needed for training including manuals, presentations and evaluation procedures for ASCENT.
  • Offered clients…
    • Autodesk Certified Instructor Led Training
    • Strategic Consulting
    • Content Creation: 3D, Motion Graphics, VR&AR
    • Pipeline Optimization
    • Network Rendering Farm Setup
April 2016July 2017

Director of Curriculum Development

Emagination Computer Camps
  • Collaborated with Emagination’s corporate team to identify new STEM technology workshops
  • Managed the process of hiring independent curriculum developers
  • Reviewed new curricula and updated existing curricula
  • Responsible for curricula in 26 STEM technology workshops, 2 specialized programs: Game Design (ages 15-18), and our C# camp.

Examples of STEM workshops include:

  • 3D Modeling, 3D Animation (Autodesk 3ds Max, Maya)
  • CAD   (AutoCAD, Revit)
  • FIRST Robotics
  • 3D Printing  (3D40 Dremel)
  • Augmented and Virtual Reality  (Unity, Unreal Engine)
  • Programming – (Java, Python, C#, C++)
  • Video Game Design — (Unity, Unreal, GameMaker)
Nov 2015Dec 2016

Subject Matter Expert - Autodesk 3ds Max

Summit Learning and Technology

[CONTRACT] to Author a number of Certification Test for Autodesk: (including to date)

  • Autodesk 3ds Max 2016 User Certification Test
  • Autodesk 3ds Max 2016 Professional Certification Prep - Quick Reference
Aug 2014Nov 2014

3D Modeler-Design Data

Boston Dynamics / Google Robotics

[CONTRACT]

  • Worked on Atlas Robot Project and BigDog Robot Project
  • Collaborated with Engineering team to get design data
    • Converted, decimated, and exported the 3D models to be shown in another CAD applications. (AutoCAD, 3dsmax, Maya, Solidworks)
  • Several copies of the Atlas robot are being provided as Government Furnished Equipment for the DARPA Robotics Challenge program.
Sep 2006Sep 2014

Senior Solutions Consultant, Media & Entertainment Division

IMAGINIT Technologies [Autodesk Platinum Reseller]
  • Headed the Creative/Technical team for the Media & Entertainment Division for Autodesk's largest reseller.
  • Traveled across the U.S. and Canada, providing CAD production work, online/classroom training and consulting on Autodesk Media & Entertainment softwares.
  • Adept at Pre-and Post- sales support of Autodesk's offerings.
  • Performed public WEBEX topics to Architectural, Engineering, and Construction customers.
  • Created videos for internal website & social media, Kept blog posts on company website, Created technical whitepapers.
  • Co-Wrote Ascent courseware "Autodesk 3dsmax Fundamentals" since 2012
20052007

Adjunct Professor (Evenings), Multimedia

ITT Technical Institute
  • Taught & Mentored students in the 3d Animation and Game Design Program.
  • Instructed classes in 3DModeling, Visual & Broadcast Design, UI/UX Design I&II and Audio/Video Techniques.
    • Each of these classes highlighted different applications to teach 3DSMax, Maya, Revit, Adobe Illustrator & Photoshop, Adobe After Effects, Autodesk Combustion, Macromedia Flash and Director, and Adobe Premiere Pro.
20042006

Lead 3D Artist

Holodek
  • Modeled/Textured assets and provided visual effects for use in architectural scenes.
  • Presented final graphics to clients, which consisted of game mods, animations, and advertising.
  • Provided 3D presentation graphics on client team-building using AutoCAD, 3dsMax, Revit, 2D using Flash, etc.
20042005

Visualization Lead

DiGiorgio Associates Inc.

[CONTRACT]

  • Modeled and rendered Design Visualization scenes completed in 3dsmax from models in AutoCAD, from site drawings to working drawings to landscape.
  • Presented final graphics to clients, which consisted of plots, animations, and stills.
  • Provided graphics consulting on other projects.
20022004

Application Specialist

MicroCAD Training & Consulting   [Autodesk Reseller] 
  • Specialized in all Autodesk Media & Entertainment products (3ds MAX, Inventor, Combustion, etc.) and provided technical support and training for all sales representatives.
  • Provided 3D Animation, AutoCAD Visualization from 2D AutoCAD drawings & blueprints
19992001

Senior Engineer, 3D Application Verification

ATI Research
  • Tested ATI Video Hardware and OpenGL driver setting on a variety of 3d and CAD software, (e.g. 3ds Max, Maya, Softimage, AutoCAD, Solidworks, Unigraphics)
19951999

Lead 3D Artist

Looking Glass Technologies
  • Lead 3d Artist & 3d Artist on a number of titles such as System Shock, Terra Nova, Star Trek Voyager, Nintendo 64 titles, Flight Unlimited II, British Championship Golf, Etc.

Portfolio (Visualization Samples)

Architectural, Interior Design and Product Design Renderings

Education

Publications

Autodesk 3ds Max 2016 User Certification Test

Autodesk 3ds Max Professional Certification Prep - Quick Reference

Autodesk 3dsmax Design Fundamentals 2015, Ascent, August 1, 2014

Autodesk 3dsmax Design Fundamentals 2014, Ascent, October 15, 2013

Autodesk 3dsmax Design Fundamentals 2013, Ascent, January 14, 2013

3ds Max 2010 Architectural Visualization: Advanced to Expert, 3DATS 2009

  • Authors: Glen Whelden, Multi-Authored by Chapter
  • Technical Reviewer for Gary M. Davis (Chapter 19 - Digital Compositing)