I am a 3D artist; I specialize in organic and hard surface modeling directed toward level implementation and functionality. I am well versed in creating low poly assets, UV mapping, custom made and photo sourced textures, digital sculpting, level layout and implementation, as well as written communication and documentation.
Nov 2009 - Present
Circulate library and college materials and maintain patron files using E.O.S. integrated library system. Troubleshoot computer issues, and proctor Accuplacer testing for students.Library statistician, collect and record library data and file into weekly and monthly status reports.
Nov 2011 - Present
3D Art Director
Managed an art team of four other indiviuals; implemented cohesive art pipeline; reviewed assets during production and after.
Modeled low and high poly character of the Burrowing Owl
Modeled and completed textures for smaller assets
Implemented Level Design; managed level in Unity
Dec 2011 - Dec 2011
Freelance 3D Artist
Worked as a freelance 3D artist for a duration of four days to complete a 3D Tower Defense in Unity.
Completed three enemy models with a diffuse and normal map added.
Completed two elemental towers with a diffuse and normal map added.
Completed the main ORB (target) with a difffuse and normal map added.
Designed the basic level layout in Unity and applied textures and imported FBX assets.
Oct 2009 - Present
Bachelor's of Science
Treasure Hunt, Object Orientated Programming game, (Solo project)Utilized the Unity 3D Engine and Java Script to create a functional small game
- Awarded “Best Game” by student class vote
Ben Franklin Scotsman Hunter, GAME JAM (Team of five)Created a game within 48 hours using the Unity Engine.
- Awarded "Best Game" by a panel of industry professionals
Jan 2004 - Mar 2007
Institute of Childrens Literature
Wrote six short fiction stories; ranging from children stories to young adult fiction.One informative article.