Technically minded Character Modeller and Environment Artist specialising in ZBrush, DirectX 11, UDK’s Kismet and Material Editor as well as terrain creation and erosion in both Vue and World Machine.
My aim is to create believable and memorable characters for the next generation of gaming and breathtaking scenery to bring it to life.
A hard working and focused individual I come from both an artistic and technical background which helps me to have a unique perspective when faced with problems.